PL_Hoodoo: (_b1a)
The release of PL_Goldrush caused major hype in the TF2 community both before and after it's release and I thought I'd try my hand at one.
PL_Hoodoo follows the same standards laid down by PL_Goldrush, Blu team are attacking pushing a cart laiden with explosives towards the Red teams base.
Snipergen has made a fantastic model, a dirty bomb specially for PL_Hoodoo and he's offered to make an explosion effect for the final stage as well. He really is a top chap.
Download (.BSP.BZ2 - 36.4mb)
Thumbnails:
CP_Bloodstained: (Contest winner)
A multi stage control point map for Team Fortress 2. I took the same gameplay style from CP_Dustbowl and twisted it around so that the Red team are attacking the Blu team.
This map is being developed for a contest on TF2maps.net that ended in April. CP_Bloodstained was announced the winner. They wanted 'Control point maps that include both mining and industrial themes' CP_Bloodstained has that, Its loosely set in a Blu research facility where they are doing some uranium extraction.
Download (.BSP.BZ2 - 19.3mb)
Thumbnails:
CP_Station:
I started this map along side a capture the flag map as my first Team Fortress 2 maps, I intended to develop both in tandem until one proved better and then to carry one with that. This was the better of the two.
The map is a 5 control point map with a near symetry. Set in a western town the two teams can reach the middle control point but are unable to fight over it until the startup timer is over.
Download (.BSP.BZ2 - 22.0mb)
Thumbnails: - Coming soon